cudd
3.0.0
The University of Colorado Decision Diagram Package
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Genetic algorithm for variable reordering. More...
Data Structures | |
struct | GeneticInfo |
Miscellaneous information. More... | |
Macros | |
#define | STOREDD(info, i, j) (info)->storedd[(i)*((info)->numvars+1)+(j)] |
Used to access the population table as if it were a two-dimensional structure. | |
Typedefs | |
typedef struct GeneticInfo | GeneticInfo_t |
Functions | |
int | cuddGa (DdManager *table, int lower, int upper) |
Genetic algorithm for DD reordering. More... | |
static int | make_random (DdManager *table, int lower, GeneticInfo_t *info) |
Generates the random sequences for the initial population. More... | |
static int | sift_up (DdManager *table, int x, int x_low) |
Moves one variable up. More... | |
static int | build_dd (DdManager *table, int num, int lower, int upper, GeneticInfo_t *info) |
Builds a DD from a given order. More... | |
static int | largest (GeneticInfo_t *info) |
Finds the largest DD in the population. More... | |
static int | rand_int (DdManager *dd, int a) |
Generates a random number between 0 and the integer a. More... | |
static int | array_hash (void const *array, int modulus, void const *arg) |
Hash function for the computed table. More... | |
static int | array_compare (void const *array1, void const *array2, void const *arg) |
Comparison function for the computed table. More... | |
static int | find_best (GeneticInfo_t *info) |
Returns the index of the fittest individual. More... | |
static int | PMX (DdManager *dd, int maxvar, GeneticInfo_t *info) |
Returns the average fitness of the population. More... | |
static int | roulette (DdManager *dd, int *p1, int *p2, GeneticInfo_t *info) |
Selects two distinct parents with the roulette wheel method. More... | |
Genetic algorithm for variable reordering.
The genetic algorithm implemented here is as follows. We start with the current DD order. We sift this order and use this as the reference DD. We only keep 1 DD around for the entire process and simply rearrange the order of this DD, storing the various orders and their corresponding DD sizes. We generate more random orders to build an initial population. This initial population is 3 times the number of variables, with a maximum of 120. Each random order is built (from the reference DD) and its size stored. Each random order is also sifted to keep the DD sizes fairly small. Then a crossover is performed between two orders (picked randomly) and the two resulting DDs are built and sifted. For each new order, if its size is smaller than any DD in the population, it is inserted into the population and the DD with the largest number of nodes is thrown out. The crossover process happens up to 50 times, and at this point the DD in the population with the smallest size is chosen as the result. This DD must then be built from the reference DD.
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Comparison function for the computed table.
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Hash function for the computed table.
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Builds a DD from a given order.
This procedure also sifts the final order and inserts into the array the size in nodes of the result.
int cuddGa | ( | DdManager * | table, |
int | lower, | ||
int | upper | ||
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Genetic algorithm for DD reordering.
The two children of a crossover will be stored in storedd[popsize] and storedd[popsize+1] — the last two slots in the storedd array. (This will make comparisons and replacement easy.)
table | manager |
lower | lowest level to be reordered |
upper | highest level to be reorderded |
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Returns the index of the fittest individual.
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Finds the largest DD in the population.
If an order is repeated, it avoids choosing the copy that is in the computed table (it has repeat[i > 1).]
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Generates the random sequences for the initial population.
The sequences are permutations of the indices between lower and upper in the current order.
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Returns the average fitness of the population.
Performs the crossover between two randomly chosen parents, and creates two children, x1 and x2. Uses the Partially Matched Crossover operator.
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Generates a random number between 0 and the integer a.
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Selects two distinct parents with the roulette wheel method.
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Moves one variable up.
Takes a variable from position x and sifts it up to position x_low; x_low should be less than x.